
Surviving Day Zero: The Operating Model for Enterprise Design Systems
Building components is the easy part. Building an organization capable of keeping a design system useful is something else entirely.

Building components is the easy part. Building an organization capable of keeping a design system useful is something else entirely.

Good product design is less about removing friction than deciding where it belongs. Every trade-off has a cost. The real question is who pays for it.

How to turn vague requests into accountable design work by defining the problem, baseline, hypothesis, measures, guardrails, and ownership before opening Figma.
Read the briefings, then see how they hold up in practice.